Social networks are a central part in any design process today on the web and beyond. Often, however, the social part gets hyped too much, and that’s why I work with Gianandrea Giacoma trying to give some methods, tools and tips to get a good grounding. This posts is about a recent speech and workshop I did, summarizing some of the most important aspects of our Social Experience Design method.
Proximity Interactions (PIx) are one of the missing pieces in today’s digital world but there are good signs that it’s finally coming: a lot of solutions are starting to appear, first of all AirDrop and the whole rumor around the future of television screens, including the Apple TV.
Tesco and Cheil created an impressive virtual subway store in South Corea, using QR Codes and mobile applications to deliver an excellent service for the commuters, at a very low cost.
The Dot Loop is so simple it’s almost obvious… once understood. The Dot Loop models the simplest complete process possible, but it’s powerful like a fractal. Regardless of the abstraction level, you can find it everywhere something works.
The screen frame is an important element that is playing a huge role in the current war in the mobile world between Apple, Google and Microsoft. It’s interesting to see how much it’s overlooked, and why it has a huge role in defining the final user experience… for both users and developers.