Norman and Verganti published a very interesting paper about the meaning of innovation and its two dimension: technology and meaning innovation. This is a very interesting approach and method to understand a bit better the innovation landscape. Also, the role of user centered design and user research is discussed in relation to it.
In my experience the discussions around the difference between art and design are very interesting from an intellectual standpoint but they are also completely unable to find an answer to that very question. However, while not definitive, there’s one interesting concept from psychology that might give some interesting insight: essentialism.
Social networks are a central part in any design process today on the web and beyond. Often, however, the social part gets hyped too much, and that’s why I work with Gianandrea Giacoma trying to give some methods, tools and tips to get a good grounding. This posts is about a recent speech and workshop I did, summarizing some of the most important aspects of our Social Experience Design method.
It’s really easy to simplify things and make bold assertions like “designers should code”. As constantly happens, it’s more complicated than that. I will reject that assertion, and I’ll propose what isn’t really a proposal, but an acknowledgment of what’s already done for the best projects out there.